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- <?xml version="1.0" encoding="Windows-1252"?>
- <VisualStudioProject
- ProjectType="Visual C++"
- Version="7.10"
- Name="Example 14.1"
- ProjectGUID="{A95E1B45-525C-4C45-BDBD-4568367088AB}"
- Keyword="Win32Proj">
- <Platforms>
- <Platform
- Name="Win32"/>
- </Platforms>
- <Configurations>
- <Configuration
- Name="Debug|Win32"
- OutputDirectory="Debug"
- IntermediateDirectory="Debug"
- ConfigurationType="1"
- CharacterSet="2">
- <Tool
- Name="VCCLCompilerTool"
- Optimization="0"
- PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS"
- MinimalRebuild="TRUE"
- BasicRuntimeChecks="3"
- RuntimeLibrary="5"
- UsePrecompiledHeader="0"
- WarningLevel="3"
- Detect64BitPortabilityProblems="TRUE"
- DebugInformationFormat="4"/>
- <Tool
- Name="VCCustomBuildTool"/>
- <Tool
- Name="VCLinkerTool"
- AdditionalDependencies="strmiids.lib dxguid.lib d3d9.lib d3dx9.lib dinput8.lib winmm.lib"
- OutputFile="$(OutDir)/Example 14-1.exe"
- LinkIncremental="2"
- GenerateDebugInformation="TRUE"
- ProgramDatabaseFile="$(OutDir)/Example 14-1.pdb"
- SubSystem="2"
- TargetMachine="1"/>
- <Tool
- Name="VCMIDLTool"/>
- <Tool
- Name="VCPostBuildEventTool"/>
- <Tool
- Name="VCPreBuildEventTool"/>
- <Tool
- Name="VCPreLinkEventTool"/>
- <Tool
- Name="VCResourceCompilerTool"/>
- <Tool
- Name="VCWebServiceProxyGeneratorTool"/>
- <Tool
- Name="VCXMLDataGeneratorTool"/>
- <Tool
- Name="VCWebDeploymentTool"/>
- <Tool
- Name="VCManagedWrapperGeneratorTool"/>
- <Tool
- Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
- </Configuration>
- <Configuration
- Name="Release|Win32"
- OutputDirectory="Release"
- IntermediateDirectory="Release"
- ConfigurationType="1"
- CharacterSet="2">
- <Tool
- Name="VCCLCompilerTool"
- Optimization="2"
- InlineFunctionExpansion="1"
- OmitFramePointers="TRUE"
- PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS"
- StringPooling="TRUE"
- RuntimeLibrary="4"
- EnableFunctionLevelLinking="TRUE"
- UsePrecompiledHeader="0"
- WarningLevel="3"
- Detect64BitPortabilityProblems="TRUE"
- DebugInformationFormat="3"/>
- <Tool
- Name="VCCustomBuildTool"/>
- <Tool
- Name="VCLinkerTool"
- OutputFile="$(OutDir)/Example 7.1.exe"
- LinkIncremental="1"
- GenerateDebugInformation="TRUE"
- SubSystem="2"
- OptimizeReferences="2"
- EnableCOMDATFolding="2"
- TargetMachine="1"/>
- <Tool
- Name="VCMIDLTool"/>
- <Tool
- Name="VCPostBuildEventTool"/>
- <Tool
- Name="VCPreBuildEventTool"/>
- <Tool
- Name="VCPreLinkEventTool"/>
- <Tool
- Name="VCResourceCompilerTool"/>
- <Tool
- Name="VCWebServiceProxyGeneratorTool"/>
- <Tool
- Name="VCXMLDataGeneratorTool"/>
- <Tool
- Name="VCWebDeploymentTool"/>
- <Tool
- Name="VCManagedWrapperGeneratorTool"/>
- <Tool
- Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
- </Configuration>
- </Configurations>
- <References>
- </References>
- <Files>
- <Filter
- Name="Player"
- Filter="">
- <File
- RelativePath="player.cpp">
- </File>
- <File
- RelativePath="player.h">
- </File>
- </Filter>
- <Filter
- Name="Unit"
- Filter="">
- <File
- RelativePath="unit.cpp">
- </File>
- <File
- RelativePath="unit.h">
- </File>
- <Filter
- Name="Skinnedmesh"
- Filter="">
- <File
- RelativePath="skinnedMesh.cpp">
- </File>
- <File
- RelativePath="skinnedMesh.h">
- </File>
- </Filter>
- </Filter>
- <Filter
- Name="MapObject"
- Filter="">
- <File
- RelativePath="mapObject.cpp">
- </File>
- <File
- RelativePath="mapObject.h">
- </File>
- </Filter>
- <Filter
- Name="Common"
- Filter="">
- <File
- RelativePath="intpoint.h">
- </File>
- <Filter
- Name="Debug"
- Filter="">
- <File
- RelativePath="debug.cpp">
- </File>
- <File
- RelativePath="debug.h">
- </File>
- </Filter>
- <Filter
- Name="Shader"
- Filter="">
- <File
- RelativePath="shader.cpp">
- </File>
- <File
- RelativePath="shader.h">
- </File>
- </Filter>
- <Filter
- Name="Camera"
- Filter="">
- <File
- RelativePath="camera.cpp">
- </File>
- <File
- RelativePath="camera.h">
- </File>
- </Filter>
- <Filter
- Name="Mesh"
- Filter="">
- <File
- RelativePath="mesh.cpp">
- </File>
- <File
- RelativePath="mesh.h">
- </File>
- <File
- RelativePath="object.cpp">
- </File>
- <File
- RelativePath="object.h">
- </File>
- </Filter>
- <Filter
- Name="Mouse"
- Filter="">
- <File
- RelativePath="mouse.cpp">
- </File>
- <File
- RelativePath="mouse.h">
- </File>
- </Filter>
- </Filter>
- <Filter
- Name="App"
- Filter="">
- <File
- RelativePath="app.cpp">
- </File>
- </Filter>
- <Filter
- Name="Building"
- Filter="">
- <File
- RelativePath="building.cpp">
- </File>
- <File
- RelativePath="building.h">
- </File>
- </Filter>
- <Filter
- Name="Terrain"
- Filter="">
- <File
- RelativePath="heightMap.cpp">
- </File>
- <File
- RelativePath="heightMap.h">
- </File>
- <File
- RelativePath="terrain.cpp">
- </File>
- <File
- RelativePath="terrain.h">
- </File>
- </Filter>
- <Filter
- Name="Effect"
- Filter="">
- <File
- RelativePath="effect.cpp">
- </File>
- <File
- RelativePath="effect.h">
- </File>
- <File
- RelativePath="particles.cpp">
- </File>
- <File
- RelativePath="particles.h">
- </File>
- </Filter>
- <Filter
- Name="AI"
- Filter="">
- <Filter
- Name="GroupAI"
- Filter="">
- <File
- RelativePath="GroupAI.cpp">
- </File>
- <File
- RelativePath="GroupAI.h">
- </File>
- </Filter>
- <Filter
- Name="MasterAI"
- Filter="">
- <File
- RelativePath="MasterAI.cpp">
- </File>
- <File
- RelativePath="MasterAI.h">
- </File>
- </Filter>
- <Filter
- Name="Action"
- Filter="">
- <File
- RelativePath="action.cpp">
- </File>
- <File
- RelativePath="action.h">
- </File>
- </Filter>
- <Filter
- Name="StrategyMap"
- Filter="">
- <File
- RelativePath="StrategyMap.cpp">
- </File>
- <File
- RelativePath="StrategyMap.h">
- </File>
- </Filter>
- </Filter>
- <Filter
- Name="Shaders"
- Filter="">
- <File
- RelativePath="Debug\Shaders\effect.ps">
- </File>
- <File
- RelativePath="Debug\Shaders\effect.vs">
- </File>
- <File
- RelativePath="Debug\Shaders\fire.ps">
- </File>
- <File
- RelativePath="Debug\Shaders\fire.vs">
- </File>
- <File
- RelativePath="Debug\Shaders\FogOfWar.ps">
- </File>
- <File
- RelativePath="Debug\Shaders\lighting.vs">
- </File>
- <File
- RelativePath="Debug\Shaders\minimap.ps">
- </File>
- <File
- RelativePath="Debug\Shaders\objects.ps">
- </File>
- <File
- RelativePath="Debug\Shaders\objects.vs">
- </File>
- <File
- RelativePath="Debug\Shaders\teamCol.ps">
- </File>
- <File
- RelativePath="Debug\Shaders\terrain.ps">
- </File>
- <File
- RelativePath="Debug\Shaders\terrain.vs">
- </File>
- <File
- RelativePath="Debug\Shaders\visited.ps">
- </File>
- </Filter>
- </Files>
- <Globals>
- </Globals>
- </VisualStudioProject>
-